Good Instructional Design
Motivation
Relevance to the learner
Meet the needs of the students
Lajoie Article
Developing Computer-Based Learning Environments Based on Complex Performance Models
model - something set of held before one for guidance or imitation
learning can be facilitated by observing others perform the task in question
learners do not always have learn from their own mistakes but can sometimes learn by observing others do a task efficiently and then incorporating the ideas thereby obtained
3 Questions:
- What to model
- Who or what does the modeling
- How to model
- the cognitive process in problem solving, ex. self-monitoring and metacognition
- they must observe and then try it with feedback
- meaningful context
- study expertise - cognitive task analysis (CTA)
- *develop Computer Based Learning Environments (CBLE) based on cognitive task analysis (tutoring/learning programs, for example)
- human beings or computers?
- problems with computers? - are the tasks realistic enough? - most difficult is real-world, changing, complex models (ill-defined problems)
- benefits of computers? - I argue they can be more realistic than we can often provide in the classroom (danger, access, etc.)
- benefits of human? - feedback, interaction, flexibility
- Combination of both? - use the 2 together, esp. if you don't have a sophisticated enough computer program
- Cognitive-Apprenticeships & Communities of Learning
- expert must be able to assist by modeling content, methods, sequence, sociology
- meaningful research activities
- work as a team, each member playing a role
- sociology of the environment is key: turn taking, role-play, sharing, discovering
- Things to do: coaching, feedback, scaffolding, exploration, articulation, reflection
Ross & Kemp Chapter 8
What is the best way to introduce concepts to our learners?
- Prestest
- Objectives
- Overviews
- Advanced Organizers
- Signaling the Text's Schema
- Signaling Structures to Learner
Should you use pictures with your instruction?
- Effectiveness
- Function - decoration, representation, organization, interpretation, transformation
- Enhance learning
- Availability
- Cost of reproducing the materials
The Relationship between Evaluation and Instructional Objectives
There should be a direct relationship between instructional objectives and test items
3 Types of objectives:
- Cognitive
- Behavioral
- Affective
Testing the knowledge
- Objective Tests
- Constructed Response
Testing the performance
- test the process, test the product, or both?
- constraints and limitations
- simulated or real-life?
Testing (assessing) attitude
- Observation
- Anecdotal Records
- Questionnaires
- Surveys
What Is So Good About User-Centered Design?
Problems with Novice Designers
- Focus on overt problems - don't consider how surface problems could indicate deeper issues within the design
- Simplistic Solutions - deletions or band-aid solutions
- Limited description of users
- Creativity
- Perspective Taking - we want in-depth and social perspective taking rather than undifferentiated and egocentric perspective taking
5 Things I Want In My Website Interface:
simplicity
consistency
clarity of design - things are easy to find - easily navigable
label download links - pdf, doc, etc.
good layout
5 Things I Want to Avoid In My Website Interface:
clutter
dead ends
dead links
too much scrolling
too much text
multilevel drop-down menus
too many links
needing plug-ins
Golden Rules of Interface Design
Consistency
- identical terminology
- menus
- help screens
- color
- layout
- capitalization
- fonts
- prompts
- expert - novice
- age ranges
- disabilities
- technology diversity
- color (hyperlinks)
- feedback screen
- sound (trash files)
- action (loading files, ie. a message saying loading status)
- organize sequences of actions into groups with a beginning, middle, and end (ex. e-commerce moving customers from selecting products to the checkout) (ex. letting students know when they have completed a training session)
- gray out items (ex. the user will not be permitted to type his name if the zip code entered is invalid)
- correct actions
- complete sequences
- When is it necessary to have reversal of action?
- Problems without reversal of action?
- The learner has control - choices - levels of expertise - design your own page with add-ons
- Learners should be Initiators vs. Responders
- consequences of overloading users' short-term memory
- avoid the web becoming information overload
- Looping
- Dead End
- Dangling Page